Technical Artist; particles, shaders, asset optimization, & pipeline
Houdini / VEX
Maya / MEL
Unity / C#
Photoshop
Python
PyQT
GLSL
JavaScript
I'm given the title 'Technical Artist' (when doing real-time jobs)
or 'Technical Director' (on films)
or 'Creative Technologist' (for immersive)
It's all the same types of mental challenges though,
Just in different mediums of digital graphics.
So I says, blue M&M, red M&M, they all wind up the same color in the end.
- Homer Simpson
Ya know... I don't really know what I am,
I just know I like figuring out puzzles, and for the life of me, can't seem to stop my fidgety fingers.
Always gotta be tapping away at some code,
or building some diy contraption,
or 3d modeling,
or sewing,
or writing,
or ... well, you get the idea.
An undiagnosed something-or-another,
Who spawned-in with the energy befitting a gift from the mythical Red Bull itself!