Init. pxlNav Repos / Projects About Me
_ProcStack_
Init. pxlNav Making Of... Repos / Projects Blog About Me § ¤
My Repos / Projects / Socials
procstack.github.io
Currents of War
procPromo Shader Pack
pxlVisualizer
pxlTextGenerator
pxlmancer.com
Neurous Net
pxlCam
Shadertoy
Dwitter
Changing character's look & colors in Unity's Editor real-time!
Why not an animated cursor?
Gotta show the time of day somehow!
The sunlight rig to make a data texture in Houdini
Using a mesh, I can shape the light on 'walls' in the scene easier.
Currents of War 2025
A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'
   Since then, we've expanded it quite a bit!

Play the Game Jam Release in your browser!
The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
   I helped out doing the primary art and game's look, while another two did the programming and some art assets.
I set up the shop, drew all the items, ui, and the characters,
   I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.

For the art inspiration, I pulled from -
   Gameboy Advance games like Zelda Minish Cap,
   Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
   And Original Nintendo games like River City Ransom.

I wanted to create a semi 'tacky' weapons shop for the style.
   To give some room for gags & chicanery!

One of the challenges was making sure the character's displayed with custom colors for their hair, face, armor, gloves/boots, and leggings.
   I wrote a shader to handle the colorization of the character's face, hair, and armor.
   Along with the sprite animation system to handle the character's idle, walk, and talk animations.
   I also wrote a custom editor script to allow the character's colors to be changed in Unity's Editor, and have it update in real-time.

Among other fun things like adding an animated cursor, outlines around items on hover, ui borders that auto size to the text and stay pixel perfect, among other things
Give the game a try, it's a little game with some neat mechanics!
   Try to make as much money as you can off these heroes coming to your shop!

Play the Game Jam Release in your browser!

procstack.github.io github repository 2024-2025
Language - JavaScript
Eyyyyy, check out this sites code!
   It mostly has examples of pxlNav rooms and the page & content system I wrote


It's funny, out of all the projects I can bootstrap together with my personal boilerplates over the years,
   I never built a single-page site system before this one.

Maybe I should write a 'server-side' pre-render for this pages system,
   Turn this into a proper framework for others to use! haha

I like vanilla javascript too much....
   Its a detriment realy, but I can't help it!

So soooo many years using JS on its own,
   Environments like React.js/Next.js, Svelte, Angular, etc. don't feel like as much fun as just writing it out myself, dang it!
     Ragga fragga, get off my lawn ya dang kids!

Socials- YouTube Instagram GitHub
[: pxlNav v0.0.28-dev :]
ProcStack / Trancor / Kevin Edzenga; 2025