Currents of War 2025
Engine - Unity
Languages - C#, some Python for tools
A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'
Since then, we've expanded it quite a bit!
Play the Game Jam Release in your browser! The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
I helped out doing the primary art and game's look, while another two did the programming and some art assets.
I set up the shop, drew all the items, ui, and the characters,
I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
For the art inspiration, I pulled from -
Gameboy Advance games like Zelda Minish Cap,
Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
And Original Nintendo games like River City Ransom.
I wanted to create a semi 'tacky' weapons shop for the style.
To give some room for gags & chicanery!
One of the challenges was making sure the character's displayed with custom colors for their hair, face, armor, gloves/boots, and leggings.
I wrote a shader to handle the colorization of the character's face, hair, and armor.
Along with the sprite animation system to handle the character's idle, walk, and talk animations.
I also wrote a custom editor script to allow the character's colors to be changed in Unity's Editor, and have it update in real-time.
Among other fun things like adding an animated cursor, outlines around items on hover, ui borders that auto size to the text and stay pixel perfect, among other things Give the game a try, it's a little game with some neat mechanics!
Try to make as much money as you can off these heroes coming to your shop!
Play the Game Jam Release in your browser!
Engine - Unity
Languages - C#, some Python for tools
A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'
Since then, we've expanded it quite a bit!
Play the Game Jam Release in your browser! The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
I helped out doing the primary art and game's look, while another two did the programming and some art assets.
I set up the shop, drew all the items, ui, and the characters,
I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
For the art inspiration, I pulled from -
Gameboy Advance games like Zelda Minish Cap,
Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
And Original Nintendo games like River City Ransom.
I wanted to create a semi 'tacky' weapons shop for the style.
To give some room for gags & chicanery!
One of the challenges was making sure the character's displayed with custom colors for their hair, face, armor, gloves/boots, and leggings.
I wrote a shader to handle the colorization of the character's face, hair, and armor.
Along with the sprite animation system to handle the character's idle, walk, and talk animations.
I also wrote a custom editor script to allow the character's colors to be changed in Unity's Editor, and have it update in real-time.
Among other fun things like adding an animated cursor, outlines around items on hover, ui borders that auto size to the text and stay pixel perfect, among other things Give the game a try, it's a little game with some neat mechanics!
Try to make as much money as you can off these heroes coming to your shop!
Play the Game Jam Release in your browser!
Neurous.Net 2014-2025
Language - JavaScript
More fun on phone!
Some browsers may alert you of the site being unsecure, http
You can try procstack.github.io/NeurousNet instead.
A few day project to learn Canvas in HTML5, 2014.
Make a custom emitter and particle class structure in javascript;
Just a page you can play around with some particles.
On desktop,
Left-Click to grab near by particles.
Right-Click to pull in all the particles!
Middle-Click to spawn a black hole!
On mobile,
Tap & drag to grab near by particles.
Tap & hold to pull in all the particles!
Tap with two fingers to spawn a black hole!
Here's a tip, hold one finger down, and tap with the second to spawn them in faster!
Just a note, clicking will spawn in 2 new particles as well,
Your screen will fill eventually!
It's fun heheh
Enjoy!
The site was bootstrapped from pxlmancer, hence the similar style.
Originally written in Functional JavaScript before Classes existed,
The trick was reading function elements on the dictionary object from within the dictionary variable.
Some make-shift 'Methods' on a 'Class' object
Also adding Prototypes to a custom function,
Which could have just been a class.
Functional Native JavaScript, gotta love it
Luckily, times have changed!
Rewritten in 2021 to use Classes, added basic WebGL features (glow), and cleaned up movement logic.
Then 2024-2025 to add more WebGL support, better generalization, and visual features.
When you've been using JavaScript for decades,
Looking back at an old project,
Not only do you get to read your bad old code,
But also the lack of basic JavaScript features hahah.
No let, no const, no class, no arrow functions, no ... array spread operator,
Heck, Array.forEach() actually exists now!