Currents of War 2025
A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'
   Since then, we've expanded it quite a bit!

Play the Game Jam Release in your browser!
The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
   I helped out doing the primary art and game's look, while another two did the programming and some art assets.
I set up the shop, drew all the items, ui, and the characters,
   I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.

For the art inspiration, I pulled from -
   Gameboy Advance games like Zelda Minish Cap,
   Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
   And Original Nintendo games like River City Ransom.

I wanted to create a semi 'tacky' weapons shop for the style.
   To give some room for gags & chicanery!

One of the challenges was making sure the character's displayed with custom colors for their hair, face, armor, gloves/boots, and leggings.
   I wrote a shader to handle the colorization of the character's face, hair, and armor.
   Along with the sprite animation system to handle the character's idle, walk, and talk animations.
   I also wrote a custom editor script to allow the character's colors to be changed in Unity's Editor, and have it update in real-time.

Among other fun things like adding an animated cursor, outlines around items on hover, ui borders that auto size to the text and stay pixel perfect, among other things
Give the game a try, it's a little game with some neat mechanics!
   Try to make as much money as you can off these heroes coming to your shop!

Play the Game Jam Release in your browser!

Miscellaneous random junk!



I felt like making some Compute Shaders that talked to each other in Unity,
   So why not? Random boxes absorbing circles!

To be fair, it's a work-in-progress and I'm making custom particle systems of atoms, 'molecules', and crystals form.
   Progressing through the stages, but, ya know, work-in-progress

It's for a game I've been on'n'off making since january 2022,
   But I only just made this in July 2025 hah

The game's not high on my priority list,
   But I did write 18 pages of story an 6-7 of dialogue,
     Inspired by Undertale & Hollow Knight;
     A side view fighting game with AI inspired by Rain World.
To tell a story, not randomly generated collapsed-wave functions of level generation.


The chrome balls is the 3d shadow of a 4d Cube or a Tesseract, in Unity.
   I'm calculating the 4d math of a spinning tesseract,
     Then projecting it into 3d space to render