Currents of War 2025
A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'
Since then, we've expanded it quite a bit!
Play the Game Jam Release in your browser! The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
I helped out doing the primary art and game's look, while another two did the programming and some art assets.
I set up the shop, drew all the items, ui, and the characters,
I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
For the art inspiration, I pulled from -
Gameboy Advance games like Zelda Minish Cap,
Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
And Original Nintendo games like River City Ransom.
I wanted to create a semi 'tacky' weapons shop for the style.
To give some room for gags & chicanery!
One of the challenges was making sure the character's displayed with custom colors for their hair, face, armor, gloves/boots, and leggings.
I wrote a shader to handle the colorization of the character's face, hair, and armor.
Along with the sprite animation system to handle the character's idle, walk, and talk animations.
I also wrote a custom editor script to allow the character's colors to be changed in Unity's Editor, and have it update in real-time.
Among other fun things like adding an animated cursor, outlines around items on hover, ui borders that auto size to the text and stay pixel perfect, among other things Give the game a try, it's a little game with some neat mechanics!
Try to make as much money as you can off these heroes coming to your shop!
Play the Game Jam Release in your browser!
A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'
Since then, we've expanded it quite a bit!
Play the Game Jam Release in your browser! The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
I helped out doing the primary art and game's look, while another two did the programming and some art assets.
I set up the shop, drew all the items, ui, and the characters,
I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
For the art inspiration, I pulled from -
Gameboy Advance games like Zelda Minish Cap,
Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
And Original Nintendo games like River City Ransom.
I wanted to create a semi 'tacky' weapons shop for the style.
To give some room for gags & chicanery!
One of the challenges was making sure the character's displayed with custom colors for their hair, face, armor, gloves/boots, and leggings.
I wrote a shader to handle the colorization of the character's face, hair, and armor.
Along with the sprite animation system to handle the character's idle, walk, and talk animations.
I also wrote a custom editor script to allow the character's colors to be changed in Unity's Editor, and have it update in real-time.
Among other fun things like adding an animated cursor, outlines around items on hover, ui borders that auto size to the text and stay pixel perfect, among other things Give the game a try, it's a little game with some neat mechanics!
Try to make as much money as you can off these heroes coming to your shop!
Play the Game Jam Release in your browser!
pxlmancer.com 2014-2019
A full drawing/painting app on desktop, a fun fidget toy on mobile.
Languages - JavaScript & JQuery On'n'off multi-year project to make a full fledge drawing site with layer support, brush types, vector tools, brush effects (cpu based pixel effects, this was pre-learning about opengl shaders or webgl)
Use the mixing pallet to blend colors together to paint with, then save the pallet by pressing a number key.
All of which can be saved to a .pxlm file; to store your layers, settings, and pallet swatches!
All of which can be saved to a .pxlm file; to store your layers, settings, and pallet swatches!
Sadly, an update in javascript broke saving images, and I haven't had the time to fix it yet...
You'll need to drag the image from the "Save Image" screen to a new tab to view and save it.
But you can easily save your document to a pxlm file, and open it back up to continue working on your project!
A little tid-bit, pxlmancer.com is the origin of my 'pxl' namespace for my projects.
It's my indicator of a codebase with a visual output; such as pxlNav, pxlVisualizer, pxlTextGenerator, etc.
More about pxlmancer.com on Imgur!