pxlNav Example :: The Outlet

Run around in this water side environment,
A water-way with a lighthouse & coastal plant life.

On Mobile, your Left thumbstick is Movement
While your Right thumbstick is Look / Rotation
Tap the Upper Half of the screen to Jump

On PC, use WASD or Arrow keys to Move
Left Click & Drag or Right Click Toggle
With your mouse to Look around
Space to Jump - & - Shift to Run

Press the P key to pause the system
Tap the Y key to open the Shader Editor
Bump G to open Graphics settings
Nudge H for the Help menu
Bop I to squeek an Info screen

Originally pxlNav was made for a virtual event space named "Antibody Club" [defunct] during 2020 Covid lockdowns.
Hosted virtual events, album releases, dj sets, & holiday parties while we couldn't in meat space.

Run around as a display of your webcam, chat with others within a visible distance, grab some items to get "effects" and explore a couple different artist's created environments.

But since then, society walked back into the sun and stretched their legs a bit,
   The needs for a virtual event space had waned.

However, pxlNav was pretty cool, so I decided to make it easier to install for your own Three.js projects.
   Aiming to turn your 3d modeling software into a level editor.

3d for web has come a far way, and it has less hurdles than getting your game in Unreal/Unity ready for cross platform usability.
   Websites are just there, anywhere, and can be turned into apps easily these days.
     So why not?

During the run of Antibody Club (2020), I had a helping hand on a couple shaders, camera animations, and some other odds'n'ends.
So, I'd be remiss if I didn't mention Michael Lee & Charles Wang for helping on Antibody Club / pxlNav.